phd /atlas/ en From AI to material artifacts: ATLAS researchers explore many forms of human-computer interaction at DIS 2026 /atlas/ai-material-artifacts-atlas-researchers-explore-many-forms-human-computer-interaction <span>From AI to material artifacts: ATLAS researchers explore many forms of human-computer interaction at DIS 2026</span> <span><span>Michael Kwolek</span></span> <span><time datetime="2026-06-08T11:54:40-06:00" title="Monday, June 8, 2026 - 11:54">Mon, 06/08/2026 - 11:54</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/2026-05/Community%20Engaged%20HCI.png?h=58fcc485&amp;itok=waISzwwt" width="1200" height="800" alt="Temporary Living Rooms at the 2018 “Make the Breast Pump Not Suck” Hackathon."> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/703"> Feature </a> <a href="/atlas/taxonomy/term/855"> Feature News </a> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/396" hreflang="en">ACME</a> <a href="/atlas/taxonomy/term/364" hreflang="en">CTD</a> <a href="/atlas/taxonomy/term/731" hreflang="en">living matter</a> <a href="/atlas/taxonomy/term/771" hreflang="en">phd</a> <a href="/atlas/taxonomy/term/1531" hreflang="en">programmable</a> <a href="/atlas/taxonomy/term/773" hreflang="en">research</a> <a href="/atlas/taxonomy/term/376" hreflang="en">unstable</a> </div> <a href="/atlas/michael-kwolek">Michael Kwolek</a> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div><p dir="ltr"><span>Generative ghosts; co-creation with AI in physical environments; activism and justice; a robotic social dance game for children with cerebral palsy; tides; quilt making; the relationship between stories and material artifacts. The ATLAS community engages in a far broader range of human-computer interaction research than many people realize.&nbsp;</span></p><p dir="ltr"><span>Over a dozen ATLAS researchers will have their work represented at this year’s&nbsp;</span><a href="https://dis.acm.org/2026/" rel="nofollow"><span>ACM Designing Interactive Systems</span></a><span> conference in Singapore, June 13-17, 2026, for over 600 registered attendees. The conference team reviewed 1,154 papers and accepted 248.</span></p><p dir="ltr"><span>The theme of the event this year seeks to look beyond interaction. “In the face of climate change, pandemics, economic and political instability, and the accelerating pace of emerging technologies, the responsibilities of designing interactive systems have expanded well beyond the scope of traditional human-computer interaction.”</span></p><p dir="ltr"><span>ATLAS professor Ellen Do is a conference general co-chair and doctoral consortium co-chair for this year’s conference. She noted, “Not surprisingly, there are a lot of papers on AI and virtual systems (AR, VR, XR) in the program. We can see researchers tackling how we co-create with Generative AI with mixed or extended reality, music, robots or cultural heritage, but also how these technologies impact our everyday lives in conversations, information seeking, education, banking, communications, exercises, and healthcare.”</span></p><p dir="ltr"><span>“​​True to the legacy of DIS, the trend is very much about keeping interactive systems tangible, embodied, and deeply contextualized in physical spaces,” Do continued. “The conference's workshops and papers reflect a heavy emphasis on material learning and ‘digital/material craft.’ The program shows a strong push to move interactive systems out of isolated lab environments and contextualize them in complex, messy, physical ecosystems.”</span></p><p dir="ltr"><span>Do concluded by saying, “The ATLAS presence at DIS 2026 shows how our research spans both deep technological innovation and profound human experience. ATLAS isn't just speculating about the future of interactive systems; our students and faculty are physically building it.”</span></p><h2>Papers</h2><div class="row ucb-column-container"><div class="col ucb-column"><h3><a href="https://programs.sigchi.org/dis/2026/program/content/257200" rel="nofollow"><span><strong>Designing Conversations with the Dead: How People Engage with Generative Ghosts</strong></span></a><span><strong> [Honorable Mention]</strong></span></h3><p dir="ltr"><span><strong>Jack M Manning</strong>, Daniel Sullivan, Dylan Thomas Doyle,&nbsp;</span><a href="/atlas/anthony-pinter" rel="nofollow"><span><strong>Anthony T. Pinter</strong></span></a><span>, Jed R. Brubaker</span></p><p dir="ltr"><span>We examine how people experience two choices in the design of generative ghosts, AI systems that are trained on data of the dead: representation, where an AI speaks about a deceased person in the third person, and reincarnation, where the AI speaks as the deceased in the first person. Through a qualitative user study with 16 participants, we explore how each shaped authenticity, affect, and risk. Reincarnation was preferred for its immediacy, but participants shared fears of over-reliance. Representation was preferred for engaging with memory over conversational presence, though participants often ignored this distinction, engaging in dialogue despite third-person framing. Across both modes, participants privileged affective resonance over factual fidelity. We conclude by showing how factors such as tone, language, and conversational rhythm -- factors unique to the user's memory of the deceased -- shape interactions with generative ghosts, and argue that those interactions are always collaborative.</span></p></div><div class="col ucb-column"><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title">Jack Manning Q&amp;A</div><div class="ucb-box-content"><p dir="ltr"><span>Jack Manning (BS-CTD, MS INFO) enters the Information Science PhD program in Fall '26 co-advised by Jed Brubaker (Associate Professor, INFO; ATLAS affiliate) and Anthony Pinter (Assistant Teaching Professor, ATLAS). This is his first published paper.</span></p><p dir="ltr"><em><span>How does your generative ghosts research advance our understanding of how we interact with digital technology?</span></em></p><p dir="ltr"><span>Our participants worried about generative ghosts the way many of us worry about new technologies, concerned for others more than themselves. They feared a grieving friend or family member might become too attached to the AI, leading to an unhealthy grieving process, even as they described their own experience as positive.&nbsp;</span></p><p dir="ltr"><em><span>What does it mean to you to be able to present your research at DIS?</span></em></p><p dir="ltr"><span>I get to take something I find genuinely interesting, do the work alongside brilliant people here at CU, and contribute to a body of work I've drawn inspiration from throughout this process.</span></p></div></div></div></div></div> <div class="align-right image_style-medium_750px_50_display_size_"> <div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/2026-05/Editing%20Reality.png?itok=2O9VkPvX" width="750" height="528" alt="Conceptual framework of in-situ co-creation in Editing Reality."> </div> <span class="media-image-caption"> <p><em><span>Conceptual framework of in-situ co-creation in Editing Reality. The figure illustrates a broader co-creation ecology involving multiple users, a generative system, and the physical environment.</span></em></p> </span> </div> <h3><a href="https://programs.sigchi.org/dis/2026/program/content/257196" rel="nofollow"><span><strong>Editing Reality: Designing In-Situ Co-Creation with Generative AI in Mixed Reality</strong></span></a></h3><p dir="ltr"><a href="/atlas/suibi-che-chuan-weng" rel="nofollow"><span><strong>Suibi Che-Chuan Weng</strong></span></a><span>,&nbsp;</span><a href="/atlas/shih-yu-leo-ma" rel="nofollow"><span><strong>Shih-Yu Ma</strong></span></a><span>,&nbsp;</span><a href="/atlas/sawyer-reinig" rel="nofollow"><span><strong>Sawyer Reinig</strong></span></a><span>, Pritalee Kadam,&nbsp;</span><a href="/atlas/yi-ada-zhao" rel="nofollow"><span><strong>Ada Yi Zhao</strong></span></a><span>, Amy Banić,&nbsp;</span><a href="/atlas/ryo-suzuki" rel="nofollow"><span><strong>Ryo Suzuki</strong></span></a><span>,&nbsp;</span><a href="/atlas/ellen-yi-luen-do" rel="nofollow"><span><strong>Ellen Yi-Luen Do</strong></span></a></p><p dir="ltr"><span>We present Editing Reality, a mixed reality system that enables in-situ co-creation with generative AI directly within physical environments. Rather than treating generation as a one-shot command, the system supports embodied and iterative creation through speech, sketching, and direct manipulation, allowing users to generate, modify, erase, and retexture real-anchored virtual and reconstructed scene elements in place. Using a Research Through Design approach, we investigate how co-creation unfolds through iterative system development, a formative workshop, and expert review. From this process, we articulate a set of designerly framings that characterize in-situ co-creation as a negotiated, spatial, and temporal practice shaped by previews, accumulation, waiting, embodied evaluation, and learning the system as a spatial actor. We instantiate these ideas in a working system and report expert feedback highlighting both its creative potential and its design implications. Our work contributes a conceptual lens for understanding generative AI in mixed reality not as a one-shot automation tool, but as part of an embodied, situated creative process.&nbsp;</span><br>&nbsp;</p> <div class="align-right image_style-medium_750px_50_display_size_"> <div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/2026-05/Community%20Engaged%20HCI.png?itok=aWQ1eGSO" width="750" height="498" alt="Temporary Living Rooms at the 2018 “Make the Breast Pump Not Suck” Hackathon."> </div> <span class="media-image-caption"> <p><em><span>Temporary Living Rooms at the 2018 “Make the Breast Pump Not Suck” Hackathon.</span></em></p> </span> </div> <h3><a href="https://programs.sigchi.org/dis/2026/program/content/257023" rel="nofollow"><span>Making Space for Joy in Community-Engaged Equity-Oriented Work in HCI</span></a><span> [Honorable Mention]</span></h3><p dir="ltr"><a href="/atlas/ricarose-roque" rel="nofollow"><span><strong>Ricarose Roque</strong></span></a><span>, Jaleesa Trapp, Alexis Hope</span></p><p dir="ltr"><span>Within the HCI community, there has been increasing attention to address issues of injustice through participatory and community-engaged approaches. In addition, researchers who conduct this collaborative work with marginalized groups are sharing the institutional vulnerabilities, challenges, and harms that can impact their well-being and their work. In this paper, we argue how the HCI community can learn from the knowledge and strategies of activists who engage in collective action and movement work. In particular, we discuss the role of joy in participatory, community-engaged, and equity-oriented work. Through testimonial authority, we present stories to describe the importance of cultivating joy, how we design for joy, what joy looks like in our work, and how joy can be a sustaining force for researchers and collaborators alike. We end with implications for HCI design and research work with marginalized communities.</span></p><p dir="ltr">&nbsp;</p><h2><span>Demos</span></h2> <div class="align-right image_style-medium_750px_50_display_size_"> <div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/2026-05/Chory%20Cloth%20Bot.png?itok=9Q5U7rD5" width="750" height="496" alt="User testing Chory Cloth Bot with children with cerebral palsy"> </div> <span class="media-image-caption"> <p><em><span>User testing Chory Cloth Bot with children with cerebral palsy.</span></em></p> </span> </div> <h3><a href="https://programs.sigchi.org/dis/2026/program/content/258062" rel="nofollow"><span>Chory Cloth Bot: A Robotic Social Dance Game for Children with Cerebral Palsy</span></a></h3><p dir="ltr"><span><strong>Priyanka Balasubramaniyam</strong>,&nbsp;</span><a href="/atlas/casey-hunt" rel="nofollow"><span><strong>Casey Lee Hunt</strong></span></a><span>,&nbsp;</span><a href="/atlas/brad-gallagher-0" rel="nofollow"><span><strong>Brad Gallagher</strong></span></a></p><p dir="ltr"><span>As children with cerebral palsy grow, they tend to become more socially isolated while their motor and gait skills often decrease or plateau. Thus, exploration of an interaction that assists the children be social and mobile is a critical area for development. This study brings an established approach to assistive technologies for children with Cerebral Palsy--robotics--to a new context, providing social comfort. We adapt evidence-based methods of providing social comfort, dance therapy and cooperative game design, to create Chory Cloth Bot, a robotic social dance game. Then, we present results of user tests of the Chory Cloth Bot prototype with 9 children with cerebral palsy ages [6 - 17], including preliminary findings that suggest increased motivation and social awareness among participants.</span></p><p dir="ltr">&nbsp;</p><h2><span>Workshops</span></h2><h3><a href="https://programs.sigchi.org/dis/2026/program/content/258067" rel="nofollow"><span>Multispecies Response-ability in More-than-human Design Practice: Fabulation with Tides</span></a></h3><p dir="ltr"><span>Jiwei Zhou, Raphael Kim, Iohanna Nicenboim, Anton Poikolainen Rosén, Fernanda Soares da Costa,&nbsp;</span><a href="/atlas/netta-ofer" rel="nofollow"><span><strong>Netta Ofer</strong></span></a><span>, Serena Pollastri, Heidi Biggs, Doenja Oogjes, Bahareh Barati</span></p><p dir="ltr"><span>This workshop invites participants with diverse backgrounds to imagine stories with tides, to explore response‑ability - a notion used by Donna Haraway to cultivate the capacity to respond with other species. As more HCI communities begin to engage with multispecies, we seek to move beyond “responsibility” as a solely human moral property towards relational and reciprocal ways of designing-with them. When the entities we "study" begin to respond to one another, their interactions evolve in ways we cannot fully predict, inviting design practice to stay open and caring for these shifting relations. Using tides as a spatial‑temporal site of inquiry, we will use speculative fabulation to imagine what multispecies response‑ability might look like in place and collectively develop practical guides for examining and incorporating it into design practice.</span><br>&nbsp;</p><h3><a href="https://programs.sigchi.org/dis/2026/program/content/258111" rel="nofollow"><span>Patchwork Knowledge: Documenting Material Learning in Human-Computer Interaction</span></a></h3><p dir="ltr"><span>Karen Anne Cochrane, Fiona Bell, Georgia Loewen,&nbsp;</span><a href="/atlas/eldy-lazaro" rel="nofollow"><span><strong>Eldy S. Lázaro Vásquez</strong></span></a><span>, Phillip Gough, Ali Mazalek</span></p><p dir="ltr"><span>In this workshop, we explore how material knowledge is taught, learned, and disseminated within HCI research. Through the activity of creating a quilt, the workshop compares how different forms of knowledge circulation—such as tutorials, oral instruction, mentorship, workshops, and community-based collaboration—relate to one another. We invite researchers, educators, designers, and practitioners to engage with themes including pedagogical forms of material knowledge; learning trajectories; tacit, sensory, and biological knowledge in making, care, and maintenance in material practices; access and participation in fabrication; and the design of pedagogical artifacts. Workshop activities revolve around creating quilt patches using different dissemination practices and assembling them into a collective quilt based on similarities and differences in how material knowledge is shared. Through these activities, the workshop aims to explain teaching methods, compare how knowledge is shared, and guide the creation of a simple toolkit for recording material processes.</span><br>&nbsp;</p><h3><a href="https://programs.sigchi.org/dis/2026/program/content/258036" rel="nofollow"><span>Stories and Artifacts: Exploring Narrative and Material Practices in Design Research</span></a></h3><p dir="ltr"><a href="/atlas/eldy-lazaro" rel="nofollow"><span><strong>Eldy S. Lázaro Vásquez</strong></span></a><span>, Gabrielle Benabdallah, Doenja Oogjes, Samuelle Bourgault, Sylvia Janicki, Heidi Biggs,&nbsp;</span><a href="/atlas/mirela-alistar" rel="nofollow"><span><strong>Mirela Alistar</strong></span></a><span>, Kristina Andersen</span></p><p dir="ltr"><span>This workshop focuses on cases where stories and material artifacts (e.g., swatches, and prototypes) become closely intertwined. Artifacts carry traces of labor, skill, and collaboration, while stories emerge from encounters with materials and practices. Although stories and artifacts often co-exist in HCI and design research, their entanglement as ways of articulating knowledge is not always foregrounded, shaping how design work is shared and understood. Participants will submit and share 2-4 page position stories alongside an artifact or representation. Through small-group discussion and zine-making, the workshop explores how stories are told with and through artifacts, the voices and choices involved, and what vocabularies emerge when stories and materials are brought together. The main outcome is a co-produced Glossary of Design Stories, a zine-based resource for design and HCI researchers that assembles entries from participants’ thing–story pairs to surface relations, vocabularies, and voices that may not easily appear in conventional academic accounts.</span></p><p dir="ltr">&nbsp;</p></div> </div> </div> </div> </div> <div>The ATLAS community aims to move interactive systems out of the lab and into complex, messy, physical ecosystems.</div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Mon, 08 Jun 2026 17:54:40 +0000 Michael Kwolek 5201 at /atlas ATLAS assistant professor Ryo Suzuki wins CAREER award to study generative AI and augmented reality interfaces /atlas/atlas-assistant-professor-ryo-suzuki-wins-career-award-study-generative-ai-and-augmented <span>ATLAS assistant professor Ryo Suzuki wins CAREER award to study generative AI and augmented reality interfaces</span> <span><span>Michael Kwolek</span></span> <span><time datetime="2026-06-02T10:05:21-06:00" title="Tuesday, June 2, 2026 - 10:05">Tue, 06/02/2026 - 10:05</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/people/suzuki_profile.jpg?h=29325729&amp;itok=7I-eZXwB" width="1200" height="800" alt> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/703"> Feature </a> <a href="/atlas/taxonomy/term/855"> Feature News </a> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/771" hreflang="en">phd</a> <a href="/atlas/taxonomy/term/1531" hreflang="en">programmable</a> <a href="/atlas/taxonomy/term/773" hreflang="en">research</a> <a href="/atlas/taxonomy/term/747" hreflang="en">suzuki</a> </div> <a href="/atlas/michael-kwolek">Michael Kwolek</a> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/people/suzuki_profile_1.jpg?itok=74zO8m3a" width="375" height="375" alt> </div> </div> <p dir="ltr"><span>Assistant professor&nbsp;</span><a href="/atlas/ryo-suzuki" rel="nofollow"><span>Ryo Suzuki</span></a><span> (ATLAS Institute, Computer Science) has won a National Science Foundation (NSF)&nbsp;</span><a href="https://www.nsf.gov/awardsearch/show-award?AWD_ID=2543251" rel="nofollow"><span>CAREER award</span></a><span>, the organization’s most prestigious honor for early-career faculty. This provides a grant of $665,349.00.</span></p><p dir="ltr"><span>The&nbsp;</span><a href="https://www.nsf.gov/funding/opportunities/career-faculty-early-career-development-program" rel="nofollow"><span>Faculty Early Career Development (CAREER) Program</span></a><span> supports faculty “who have the potential to serve as academic role models in research and education and to lead advances in the mission of their department or organization.”</span></p><p dir="ltr"><span>Suzuki, who earned his PhD in Computer Science at CU Ĵý and runs the&nbsp;</span><a href="/atlas/programmable-reality-lab" rel="nofollow"><span>Programmable Reality Lab</span></a><span> at ATLAS, focuses his research on evolving AI interfaces away from 2D computer screens to augmented reality-based systems (AR) that can engage with and respond to the physical environment.</span></p><p dir="ltr"><span>The objective of his CAREER proposal is “to establish, design, and study&nbsp;Generative Augmented Reality (Gen AR).” He is pursuing a new class of AR interfaces that leverages generative AI to analyze context from the real world and generate contextually appropriate content, which is then embedded in the user’s AR view.</span></p><p dir="ltr"><span>“What excites me most about Gen AR research is the possibility of moving AI beyond screens and into the physical world where people actually learn, work, repair, build, and create,” Suzuki said. “Instead of asking people to translate text or images from a screen into action, Gen AR can generate guidance, visualizations, and interactive content directly in the user’s real environment.”</span></p> <div class="align-right image_style-medium_750px_50_display_size_"> <div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/2024-12/augmentedPhysicsBanner.png?itok=Q2YwXJAu" width="750" height="299" alt="A physics problem featuring two trees. An apple pencil is touching the screen, connected to a digital overlay of lines connecting to the problem."> </div> </div> <p dir="ltr"><span>Suzuki’s&nbsp;</span><a href="/atlas/augmented-physics-creating-interactive-and-embedded-physics-simulations-static-textbook-diagrams" rel="nofollow"><span>Augmented Physics</span></a><span> research, for example, uses machine learning to create interactive physics simulations from textbook diagrams without the need for programming.</span></p><p dir="ltr"><span>Another project,&nbsp;</span><a href="/atlas/guided-reality" rel="nofollow"><span>Guided Reality</span></a><span>, led by&nbsp;</span><a href="/atlas/yi-ada-zhao" rel="nofollow"><span>Ada Zhao</span></a><span> (Computer Science PhD student; ATLAS Creative Technology &amp; Design MS ‘25; co-advised by professor Ellen Do), is an automated AR system that creates dynamic visual guidance based on step-by-step instructions, making it much easier for first-timers to operate a new device.</span></p><p dir="ltr"><span>Other projects coming out of the Programmable Reality Lab include&nbsp;</span><a href="/atlas/mapstory" rel="nofollow"><span>AI-powered map animations and storytelling</span></a><span>,&nbsp;</span><a href="/atlas/realitycanvas-augmented-reality-sketching-embedded-and-responsive-scribble-animation-effects" rel="nofollow"><span>an AR-powered sketching and animation tool</span></a><span>, and&nbsp;</span><a href="/atlas/teachable-reality-prototyping-tangible-augmented-reality-everyday-objects-leveraging-interactive" rel="nofollow"><span>a tool for prototyping AR interfaces</span></a><span>.&nbsp;</span></p><p dir="ltr"><span>Suzuki’s research could have profound effects on how we interact with the world, with a particular emphasis on learning. He noted, “I plan to expand access to Gen AR development by enabling users—including students, educators, and non-experts—to author and interact with intelligent, context-aware AR content.”</span></p> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/2026-06/Suzuki%20Gen%20AR.png?itok=pTp7CJLT" width="1500" height="352" alt="7 different Gen AR output capabilities"> </div> <span class="media-image-caption"> <p><em>Examples of Gen AR prompts and outputs.</em></p> </span> <p dir="ltr"><span>To catalyze this, he hopes to deploy a Gen AR toolkit in university classrooms, “transforming the prototyping process and empowering students to create AR applications for education, training, and creative work.” He also plans to design a course on AR and AI to empower CU Ĵý students to apply Gen AR in their own work.</span></p><p dir="ltr"><span>“In the next year, this award will help us build the core technical foundation for Gen AR, including the system architecture, early prototypes, and initial studies around how people use AI-generated AR content. It will also support students in my lab as we begin turning this research vision into working tools and applications,” Suzuki explained. “Over the next 3-5 years, I hope this project will establish Gen AR as a new research direction at the intersection of augmented reality, generative AI, and human-computer interaction. Beyond individual prototypes, the goal is to create open tools, design principles, and educational materials that other researchers, students, and developers can build on.”</span></p><p dir="ltr"><span>A key theme at ATLAS is the development of tools and expansion of access to technology to help people become active participants, builders and problem solvers.&nbsp;</span></p><p dir="ltr"><span>Suzuki plans to release all data, toolkits, and sample applications as&nbsp;</span><a href="https://opensource.com/resources/what-open-source" rel="nofollow"><span>open source</span></a><span>, accompanied by public documentation and tutorials so other researchers, designers and creators can explore and build on these technologies.</span></p><p dir="ltr"><span>Industry partners will also play a key role in this line of research as well. Suzuki aims to collaborate with Google, Adobe and Fujitsu Research to one day translate lab research into real-world products that impact our everyday lives.</span></p><p dir="ltr"><span>Suzuki has a “long-term vision of transforming everyday environments into intelligent, interactive spaces that augment human thought and creativity.” He says, “Over the next 5–10 years, I aim to grow my Programmable Reality Lab into a leading hub for research at the convergence of AR and AI.”</span></p></div> </div> </div> </div> </div> <div>Suzuki develops ways to integrate augmented reality and large language models for more seamless human-AI interaction.</div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Tue, 02 Jun 2026 16:05:21 +0000 Michael Kwolek 5202 at /atlas 2026 ATLAS student award winners announced /atlas/awards2026 <span>2026 ATLAS student award winners announced</span> <span><span>Michael Kwolek</span></span> <span><time datetime="2026-04-15T11:34:41-06:00" title="Wednesday, April 15, 2026 - 11:34">Wed, 04/15/2026 - 11:34</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/2026-04/ATLAS%20Student%20Awards%20Thumbnail.jpg?h=43cde201&amp;itok=ub-vgOpx" width="1200" height="800" alt="ATLAS Student Award Winners text over image of Roser ATLAS Center"> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/703"> Feature </a> <a href="/atlas/taxonomy/term/855"> Feature News </a> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/364" hreflang="en">CTD</a> <a href="/atlas/taxonomy/term/1181" hreflang="en">bsctd</a> <a href="/atlas/taxonomy/term/1269" hreflang="en">msctd</a> <a href="/atlas/taxonomy/term/771" hreflang="en">phd</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div><p dir="ltr"><span>ATLAS awards recognize undergraduate and graduate students in our Creative Technology &amp; Design programs who demonstrate remarkable qualities, such as academic excellence, innovative thinking, research efforts, leadership, community mindedness, creativity and/or technical performance.&nbsp;&nbsp;</span></p><p dir="ltr"><span>Our winners exemplify the ATLAS ethos, bridging engineering skill, creative prowess and a sense of community. They are curious, passionate, and persistent in their pursuit of discovery and understanding of the world around them.&nbsp;</span></p><p dir="ltr"><span>A special shout-out to two students, Josie Armstrong and Henry Nguyen, who received awards from the College of Engineering and Applied Science this year for their exceptional work. Josie earned the Academic Engagement Award and Henry earned the Community Impact Award.</span></p><h3>ATLAS Undergraduate Student Awards</h3><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title"><span>Josie Armstrong – Outstanding Undergraduate Student Award</span></div><div class="ucb-box-content"> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2026-04/Josephine%20Armstrong.jpg?itok=LYrJVn_p" width="375" height="469" alt="Josephine Armstrong"> </div> </div> <p dir="ltr"><span>Josie Armstrong is graduating from CU Ĵý with a BS in Creative Technology &amp; Design and a BA in Cinema Studies &amp; Moving Image Arts (Production Track). For the past two years, Josie has worked as a Learning Assistant (LA) for coding and web design courses at the ATLAS Institute. As an LA, Josie found a passion for teaching and pedagogy, and now researches LA pedagogy and program structure under Dr. Anthony Pinter. Through their research and work as an LA, Josie hopes to support future generations of students and LAs at the ATLAS Institute.&nbsp;</span></p><p dir="ltr"><span>Josie has found a home like no other in the CTD program. They value the collaborative and welcoming environment highly, and they prioritize contributing to that environment as a student and an LA. Josie’s capstone project is a digitally integrated web-based tabletop role-playing game (TTRPG) that combines their experience in game design, web design, and book design. In their free time, they enjoy crocheting, reading, raising houseplants, and occasionally throwing darts. After graduating from CU Ĵý, Josie will be pursuing a JD at the University of Chicago Law School, where they intend to focus on media/technology IP and data privacy law.</span></p></div></div></div><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title"><span>Lily Dykstra – Distinguished Student Award</span></div><div class="ucb-box-content"> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2026-04/Lily%20Dykstra.jpeg?itok=h54aTzs5" width="375" height="281" alt="Lily Dykstra"> </div> </div> <p dir="ltr"><span>Lily Dykstra graduates summa cum laude from CU’s College of Engineering and Applied Science with a Bachelor of Science in Creative Technology and Design (CTD) and a certificate in User Experience. As a student and in life, Lily approaches challenges with radical flexibility and an open mind, always eager to explore everywhere creative processes can lead. She has specifically focused on product and hardware design of various materials, applications and utilities. Both on Ĵý’s campus and abroad during her semester in Florence, Lily’s studies have attended to the substance, construction, and history of various art and design forms. This was highlighted during her work in the second classroom iteration of “Hacking the Apocalypse,” in which she helped her group make an automated greenhouse sensitive to potential future water and food scarcity concerns.&nbsp;</span></p><p dir="ltr"><span>The combination of Lily’s unique experiences has afforded her a varied, innovative, and socially conscious perspective of the creation of material products in contemporary and historical society. During Lily’s time with CTD, she has served as an ATLAS ambassador and as a learning assistant for two core CTD courses, Image and Form. Throughout her work, she has enjoyed supporting her peers to bring their ideas to life, teaching everything from Photoshop and animation to 3D modeling and physical fabrication. To round out her CTD curriculum, her senior capstone tackles the topic of accessibility in baking. Lily and her team put together an assistive baking device that helps those with limited mobility in their hands with small baking measurements. While her future is undecided, she is eager to embrace the hugeness, beauty, and glorious uncertainty of the world. She knows she will create a vivid and meaningful life in which CTD’s teachings will continue to support and guide her creative innovations.&nbsp;</span></p></div></div></div><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title"><span>Sam Jarzembowski – Distinguished Student Award</span></div><div class="ucb-box-content"> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2026-04/Sam%20Jarzembowski.jpg?itok=vwObtuX4" width="375" height="469" alt="Sam Jarzembowski"> </div> </div> <p dir="ltr"><span>Sam Jarzembowski graduates magna cum laude from CU’s College of Engineering and Applied Science with a major in Creative Technology and Design (CTD), a minor in Engineering Management, and a certificate in User Experience. During his time in CTD, Sam concentrated his studies in user experience design. He completed a UX audit for the FlyDelta app, redesigned the Denver Zoo’s ticketing experience, and created a parking guidance device in the form of an interactive stoplight. All of these projects, along with the rest of the CTD curriculum, fostered his passion for interaction design and a blend of physical and digital design. For the past two years, Sam has served as a Learning Assistant (LA) for ATLS 2200, one of CTD’s core courses that teaches web design and development. He has thoroughly enjoyed his time in the classroom guiding students through assignments, answering questions, and providing feedback on their work. Sam is immensely grateful for the opportunities that the ATLAS Institute, the CTD program, and the Ĵý have provided him.</span></p><p dir="ltr"><span>For his senior capstone project, Sam worked alongside two team members to create Measurely, an assistive baking device. Measurely combines an automated ingredient dispenser, scale, control panel, and web app to make baking more accessible to those with limited hand mobility or dexterity. His role included interaction design, user testing, and programming. This fall, Sam will be attending graduate school to further his education and gain more experience in his field. He will focus on human-centered design and how people interact with both physical and digital experiences.</span></p></div></div></div><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title"><span>Jordyn Rabinowitz – Distinguished Student Award</span></div><div class="ucb-box-content"> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2026-04/Jordyn%20Rabinowitz.jpg?itok=P3sz9kzD" width="375" height="250" alt="Jordyn Rabinowitz"> </div> </div> <p dir="ltr"><span>Jordyn Rabinowitz graduates summa cum laude from CU Ĵý’s College of Engineering and Applied Science with a Bachelor of Science in Creative Technology and Design (CTD), as well as minors in space and engineering management. Throughout her time at ATLAS, she has combined technical creativity with a strong commitment to teaching, mentorship, and building accessible learning experiences.</span></p><p dir="ltr"><span>At CU, Jordyn serves as head learning assistant for Image (ATLS 2100), where she leads lab-style recitations, supports first-time coders, and helps manage a large instructional team. She also works in the Helio Lab, leading workshops in areas such as VR, AR, CAD, photography, and digital media. In addition, she contributed to STEM education through video production for NCWIT Teach Engineering, creating educational content for K–12 classrooms.</span></p><p dir="ltr"><span>One of Jordyn’s most meaningful ATLAS projects was helping rebuild the Image course’s VR/WebXR unit, transitioning it from Glitch to GitHub. By writing student-facing onboarding guides and improving the setup process, she helped reduce technical barriers for beginners and make creative coding feel more approachable and accessible.</span></p><p dir="ltr"><span>She is known for her thoughtful leadership, low-floor/high-ceiling teaching approach, and ability to make technical concepts engaging for a wide range of learners.</span></p><p dir="ltr"><span>Outside the classroom, Jordyn is also a climbing coach and mentor. Her current capstone project, Surge Harness, is a wearable resistance system designed to help climbers train movement control and stability safely while climbing. Starting this summer, she will attend UC Irvine’s Master of Arts in Teaching program to prepare to become a secondary mathematics teacher, continuing her interest in the intersection of education, technology, and hands-on design.</span></p></div></div></div><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title"><span>Lindsey Trussell – Distinguished Student Award</span></div><div class="ucb-box-content"> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2026-04/Lindsey%20Trussell.jpg?itok=dHpUnhmr" width="375" height="562" alt="Lindsey Trussell"> </div> </div> <p dir="ltr"><span>Lindsey Trussell graduates from the Ĵý’s College of Engineering and Applied Science with a major in Creative Technology and Design and a minor in Creative Writing. She has served as a Learning Assistant for Computational Foundations 1 (ATLS 1300) and Web (ATLS 2200), supporting students in developing foundational skills in programming and web development. Lindsey also collaborated with faculty to co-design Pedagogy 2, a course that prepares ATLAS students for teaching roles as Learning Assistants, reflecting her sustained commitment to mentorship and education.</span></p><p dir="ltr"><span>Lindsey is an active presence in the BTU Lab, where she regularly assists peers, troubleshoots complex projects, and offers thoughtful, detail-oriented feedback across disciplines. Her approach to both teaching and making is grounded in patience and persistence, allowing her to carefully work through technical challenges.</span></p><p dir="ltr"><span>Her creative work explores the intersection of analog audio systems, physical computing, and interactive design, with a focus on manufacturing and fabrication practices. For her senior capstone, she is developing a guitar pedal that maps live audio signals to DMX lighting effects, translating sound into responsive visual environments.</span></p><p dir="ltr"><span>Lindsey’s interdisciplinary practice integrates poetry with visual media and fabrication, combining written language with physical form. Across her work, she demonstrates a strong commitment to craftsmanship, collaboration, and the creation of expressive, carefully constructed experiences.</span></p></div></div></div><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title"><span>Joseph Yoder – Distinguished Student Award</span></div><div class="ucb-box-content"> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2026-04/Joseph%20Yoder.JPG?itok=5crap8GD" width="375" height="500" alt="Joseph Yoder"> </div> </div> <p dir="ltr"><span>Joe Yoder graduates from CU’s College of Engineering and Applied Science with a bachelor’s degree in Creative Technology and Design (CTD), maintaining a 3.96 GPA. He is the third member of his family to pursue a CTD degree, following his two sisters, who also graduated from the program.&nbsp;</span></p><p dir="ltr"><span>Joe’s senior capstone project, RotoClimb, is a climbing wall with holds that rotate to different angles using motors and custom controls, changing the difficulty of routes without manually resetting the wall. The project explores how rotating holds can expand training possibilities for all levels of climbers, while demonstrating hands-on prototyping and engineering design.&nbsp;</span></p><p dir="ltr"><span>Joe also contributed to EcoSort, an AI-powered waste sorting robot. EcoSort was designed to help public spaces like universities improve recycling accuracy and reduce waste contamination. The complete business pitch won 1st place out of 11 teams in Joe’s business minor capstone competition. In addition to technology focused builds, Joe enjoys woodworking, memorably building an optical illusion cutting board made from three contrasting hardwoods that was featured in the ATLAS Expo 2025.&nbsp;</span></p><p dir="ltr"><span>Outside of school, Joe has spent the past 10 months working at Mountain Sun Pub &amp; Brewery as a line cook and server, and was recently promoted to shift lead manager. At work Joe has developed strong teamwork, communication, and leadership skills in a fast-paced environment. After graduation, Joe is seeking a full-time position to continue his radical creativity and strong work ethic.</span></p></div></div></div><h3><br>ATLAS Graduate Student Awards</h3><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title"><span>Krithik Ranjan - Outstanding Graduate Student Award</span></div><div class="ucb-box-content"> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2026-04/Krithik%20Ranjan.jpg?itok=G-OycSpY" width="375" height="375" alt="Krithik Ranjan"> </div> </div> <p dir="ltr"><span>Krithik Ranjan graduates with a PhD in Creative Technology &amp; Design at the ATLAS Institute and CU Ĵý’s College of Engineering and Applied Sciences. Krithik is a designer, researcher, and educator passionate about imagining and developing innovative technologies to support people’s creative technology interactions. In his research, he develops and studies environments for creating and learning with computers that support open-ended creativity and tinkering across domains. His dissertation promotes deeper material engagement in computing technologies that leverage physical craft materials to offer expressive, explorative, and playful means for creativity that are low-cost, low-barrier, and learner-driven in diverse formal and informal educational environments.&nbsp;</span></p><p dir="ltr"><span>Krithik has designed a number of novel technologies towards this goal, such as toolkits for creating animations from drawings on paper, creative science simulations, intuitive physical computing platforms, and tangible toolkit and curriculum for AI literacy. As a graduate student in ATLAS, he has served as a Teaching Assistant (TA) for Object (ATLS 3300) and Computational Foundations II (ATLS 2270), and formally and informally mentored a number of graduate, undergraduate, and high school students on research, thesis, and course projects. Krithik was also a finalist for the 2026 Three Minute Thesis competition (3MT) at CU Ĵý. Moving forward, he plans to continue to design and research technologies for enabling meaningful, maker-driven, and material-rich computational interactions for makers of all ages.</span></p></div></div></div><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title"><span>Caitlin Littlejohn&nbsp; – Distinguished Student Award</span></div><div class="ucb-box-content"> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2026-04/Caitlin%20Littlejohn.jpg?itok=2SwLqWLI" width="375" height="375" alt="Caitlin Littlejohn"> </div> </div> <p dir="ltr"><span>Caitlin Rai Littlejohn graduates from CU’s College of Engineering and Applied Science with a Master’s in Creative Technology and Design (CTD): Social Impact. Her work sits at the intersection of design and technology, and community-centered problem solving, with a focus on making complex systems more accessible and equitable.</span></p><p dir="ltr"><span>During her time in the program, Caitlin has collaborated on interdisciplinary projects addressing both environmental and social challenges. As the lead designer on&nbsp;ClimateThreads: Patterns in Air. Stories in Data., she contributed to branding, user experience, and visualization for a multimedia platform that translates air quality data into accessible, tactile formats, highlighting environmental inequities across the Denver-Aurora region. In partnership with AdventHealth, she contributed to user experience research for&nbsp;NurseWell, conducting interviews, identifying key gaps in nurse retention, and developing research-informed concepts and solutions to address these challenges, with pathways toward implementation. Additionally, Caitlin partnered with Denver Public Library’s IdeaLAB to redesign internal observation processes that support more effective program evaluation and user insight. Her work is grounded in a thoughtful, user-centered approach that prioritizes accessibility, storytelling, and meaningful impact.</span></p><p dir="ltr"><span>For her practicum, Caitlin is developing and leading ATLAS’s inaugural pre-collegiate summer program, a studio-based experience engaging high school students in creative technology, design methodologies, and collaborative problem-solving. Through this work, she continues to expand her passion for mentorship and education.</span></p><p dir="ltr"><span>Following graduation, Caitlin plans to apply her interdisciplinary background to expand equitable access to STEAM education in underserved communities through the development of community-centered makerspaces.</span></p></div></div></div><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title"><span>Klara Nitsche – Distinguished Student Award</span></div><div class="ucb-box-content"> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2026-04/Klara%20Nitsche.jpg?itok=KFMEQXFy" width="375" height="563" alt="Klara Nitsche"> </div> </div> <p dir="ltr"><span>I’m Klara Nitsche, a Master’s student on the Creative Technology and Design track. At ATLAS, I’ve had the pleasure of serving as an LA for two courses and a research collaborator in the ACME lab studying human-robot-interaction. I also branched out and joined the HIRO lab in the department of computer science, furthering my technical knowledge of robots and seeing where creativity can support robotics. In the graduate program I hosted tours, social events, and on-campus outreach as an ATLAS social recruiter and designed, documented, and advertised events at the B2 Blackbox Theater.&nbsp;</span></p><p dir="ltr"><span>My experiences have culminated in a couple projects I feel proud of here, most notably a communal handwritten typeface called ‘Code of Conduct’ and my MS thesis: edible robots. My work was always about studying novel interactions between humans and materials, but my time at ATLAS has given me the tools to create these interactions myself. I’m excited to continue exploring these themes and research interests after graduation as I continue studying the field of human-robot-interaction!</span></p></div></div></div><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title"><span>Harsita Rajendren – Distinguished Student Award</span></div><div class="ucb-box-content"> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2026-04/Harsita%20Rajendran%20.jpg?itok=j2y6ATW7" width="375" height="390" alt="Harsita Rajendren"> </div> </div> <p dir="ltr"><span>Harsita Rajendren (she/her) is a master’s student in Creative Technology and Design (CTD) at the Ĵý. Her work focuses on animation and motion design, with an emphasis on storytelling and human-centered experiences.</span></p><p dir="ltr"><span>At ATLAS, Harsita has explored how animation can be used as a tool for communication and empathy. One of her key projects includes a hyperhidrosis awareness campaign, where she created an animated piece to shed light on a condition that is often overlooked yet deeply impacts daily life. She also developed an advertising campaign centered on first-time travelers, highlighting the unspoken social expectations and challenges newcomers face when navigating unfamiliar environments. Through these projects, she aims to make complex or overlooked experiences more visible and relatable.</span></p><p dir="ltr"><span>Her approach combines animation with insights from UI/UX and human-computer interaction, allowing her to design work that is both visually engaging and psychologically informed. As an empathetic observer, she pays close attention to subtle human behaviors and emotions, translating them into meaningful visual narratives.</span></p><p dir="ltr"><span>In addition to her creative work, Harsita has served as a physics peer mentor at the Student Academic Success Center, where she supported more than 30 first-generation undergraduate students. Through teaching and mentorship, she developed a deeper understanding of how individuals learn differently and the importance of adaptable, student-centered approaches.</span></p><p dir="ltr"><span>Her capstone project is a choice-based interactive game that explores the idea of self-love as an active process of growth and self-accountability. Moving forward, Harsita aims to deepen her expertise in animation while continuing to explore motion design within interactive and user-centered contexts.</span></p></div></div></div><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title"><span>Katherine Rooney – Distinguished Student Award</span></div><div class="ucb-box-content"> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2026-04/Kate%20Rooney.jpg?itok=I6bCNGcd" width="375" height="486" alt="Kate Rooney"> </div> </div> <p dir="ltr"><span>Kate Rooney is a graduate student in Creative Technology and Design (CTD) at the ATLAS Institute, with a background in mechanical engineering. Her work sits at the intersection of engineering, design, and human experience, shaped by projects that span extreme environments and immersive technologies.</span></p><p dir="ltr"><span>During her time at ATLAS, Kate designed and built an environmental system to support sustainability in Antarctic field camps and led the design and build of an interactive water education exhibit and topographical table for CIRES in Alamosa as part of the&nbsp;We Are Water project. She also developed a raycast-based system for the B2 Black Box, which continues to serve as a reference for immersive interaction within ATLAS.</span></p><p dir="ltr"><span>Kate’s thesis project,&nbsp;Earth Contours, explores immersive terrain visualization through both a mobile app experience and a full-scale installation in the B2 Black Box. The project reimagines how people engage with landscapes, transforming geospatial data into intuitive, interactive, and visually compelling experiences that foster curiosity and connection to the natural world.</span></p><p dir="ltr"><span>Kate’s approach blends technical rigor with creativity, using design to make complex systems tangible and human-centered. She has taken on leadership roles in student projects, mentoring teams and guiding interdisciplinary collaboration, while also engaging with CU’s startup community. She has especially valued the ATLAS community and maker spaces, where collaboration and experimentation bring ideas to life.</span></p><p dir="ltr"><span>She is excited to build a career that spans engineering, design, and immersive experience across various environments and industries to create meaningful, impactful work.</span></p></div></div></div><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title"><span>Elizabeth Saunders – Distinguished Student Award</span></div><div class="ucb-box-content"> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2026-04/Elizabeth%20Saunders.jpg?itok=AAMTV4Lu" width="375" height="563" alt="Elizabeth Saunders"> </div> </div> <p dir="ltr"><span>Elizabeth Saunders earned her master’s degree in Creative Technology and Design (Social Impact Track) from the Ĵý’s ATLAS Institute, graduating with a 4.0 GPA.</span></p><p dir="ltr"><span>At ATLAS, she served as the sole learning assistant for&nbsp;Aesthetics of Design, a 120-person hybrid course bridging the ATLAS Institute and the Mechanical Engineering Department. She also contributed as a student researcher with CU’s Sustainability Research Initiative under Dr. Jane Zelikova, launching Sustainability on Tap—a monthly speaker series bringing sustainability research into local breweries and fostering accessible, community-driven conversations that inspire action.</span></p><p dir="ltr"><span>No course influenced Elizabeth’s thinking more than Zack Weaver’s&nbsp;Hacking the Apocalypse series, which shaped the guiding instinct behind her work: not just how to create something, but for whom—and what happens when it fails. Elizabeth applies this mindset through a blend of human-centered design and systems thinking, developing solutions that are equitable, resilient, and grounded in tangible, real-world impact.</span></p><p dir="ltr"><span>This approach is evident in her practicum project: a LiDAR-based iOS foot scanning app developed with SCARPA. The app guides users through a 3D capture process to generate personalized ski boot recommendations, enhancing fit, safety, and accessibility while minimizing return-related emissions. Elizabeth also served as project manager for Give5 Mile High, a citywide volunteer platform in Denver, from conception to launch.</span></p><p dir="ltr"><span>When she wasn't in the grad lab or the BTU, Elizabeth was outside—volunteering for Eldora ski patrol, coaching adaptive rowing, cycling, and alpine skiing, and logging over 200 ski days.</span></p><p dir="ltr"><span>She came to ATLAS with a head full of ideas, a love for the outdoors, and a conviction that technology could do more good in the world. She leaves with the skills, the people, and the proof that it can—and the passion to continue building a more equitable and sustainable future.</span></p></div></div></div><h3>College of Engineering &amp; Applied Science Graduating Student Awards</h3><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title">Henry Nguyen <span>–</span> Community Impact Award</div><div class="ucb-box-content"> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2026-04/Herny%20Nguyen.jpg?itok=XnBG0qrm" width="375" height="250" alt="Henry Nguyen"> </div> </div> <p><span>Creative Technology &amp; Design taught me the importance of community and diverse perspectives gained through meaningful connections. A fellow graduate mentored me in my early years, showing me firsthand the creative freedom and remarkable people this program cultivates.&nbsp;</span></p><p><span>What I'd want prospective students to know about ATLAS is that it's a place where the mix of tech, art, and design opens doors to ideas you never knew you had, all while fostering a community of people who genuinely inspire one another.</span></p></div></div></div><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title">Josie Armstrong <span>–</span> Academic Engagement Award</div><div class="ucb-box-content"> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2026-04/Josephine%20Armstrong.jpg?itok=LYrJVn_p" width="375" height="469" alt="Josephine Armstrong"> </div> </div> <p><span>The biggest lesson I took away from my time as a CTD student is to try everything and put in 100%! The process is the point, and I've grown so much by trying, stumbling, and trying again. I think that's something that is uniquely possible and encouraged in CTD.</span></p><p><span>To future students, you will have so many opportunities to find and build community in your time at CU. Try as many of them as you can—you just might find something life-changing among those opportunities.</span></p></div></div></div></div> </div> </div> </div> </div> <div>Over a dozen ATLAS students are recognized for their achievements this year.</div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Wed, 15 Apr 2026 17:34:41 +0000 Michael Kwolek 5193 at /atlas Shared reality: Exploring VR-like environments with your smartphone /atlas/shared-reality-exploring-vr-environments-your-smartphone <span>Shared reality: Exploring VR-like environments with your smartphone</span> <span><span>Michael Kwolek</span></span> <span><time datetime="2026-04-01T09:59:38-06:00" title="Wednesday, April 1, 2026 - 09:59">Wed, 04/01/2026 - 09:59</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/2026-04/DualStream%20Detail.png?h=75f011f5&amp;itok=6qv86tRO" width="1200" height="800" alt="DualStream user view"> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/703"> Feature </a> <a href="/atlas/taxonomy/term/855"> Feature News </a> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/360" hreflang="en">ctd</a> <a href="/atlas/taxonomy/term/771" hreflang="en">phd</a> <a href="/atlas/taxonomy/term/1426" hreflang="en">phd student</a> <a href="/atlas/taxonomy/term/773" hreflang="en">research</a> </div> <a href="/atlas/michael-kwolek">Michael Kwolek</a> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div><p dir="ltr"><span>Virtual reality (VR) devices offer great potential for immersive communication and interactivity. But so far, it turns out few of us want to put on a clunky headset to make those possibilities come alive.</span></p><p dir="ltr"><span>What if we could have a similar feeling of being in the room with a friend or colleague halfway around the world by using an everyday smartphone or tablet?</span></p> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/block/rishi_vankuru.jpeg?itok=fOgwpeM2" width="375" height="375" alt="Image of Rishi Vanukuru"> </div> </div> <p dir="ltr"><span>ATLAS PhD researcher&nbsp;</span><a href="/atlas/rishi-vanukuru" rel="nofollow"><span>Rishi Vanukuru</span></a><span> builds tools to do just that.&nbsp;</span></p><p dir="ltr"><span>“We're always going to be separated from family, from friends, from colleagues, and I think we can do better than just waiting for technology to advance in the next five or 10 years,” Vanukuru explained. “We can do more with the devices that we all have, that we're all familiar with, and use them to improve the experience of remote interaction today.”</span></p><p dir="ltr"><span>He also aims to address access to these tools in his work, noting, “There's a divide between video calls that are widely available but not spatial, and augmented and virtual reality headsets that offer spatial interaction but are not widely accessible. My work bridges that gap using everyday technology to allow for more spatial interactions.”</span></p><p dir="ltr"><span>Vanukuru is a member of the&nbsp;</span><a href="/atlas/acme-lab" rel="nofollow"><span>ACME Lab</span></a><span>, directed by Professor&nbsp;</span><a href="/atlas/ellen-yi-luen-do" rel="nofollow"><span>Ellen Do</span></a><span>. It is a space particularly conducive to this kind of research. He related that in the ACME Lab, “a key through-line through all of our work is building tools to help people be creative. The way that I interpret that is that for me, collaboration is one of the best amplifiers for creativity. What can we do to make better tools to help people be collaborative and therefore be more creative?”</span></p> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/2026-04/SharedReality%20AR%20Call%20Overview.png?itok=6ZqjztRR" width="1500" height="806" alt="Illustration of SharedReality AR Call"> </div> <p dir="ltr"><span><strong>A sense of space</strong></span></p><p dir="ltr"><span>The three-dimensionality of a room, the tactile nature of objects in that space, the ability to interact with those objects—these features create a sense of immersion we feel in well-executed virtual environments. Typically, though, you need a VR headset and additional controllers to experience these things.&nbsp;</span></p><p dir="ltr"><span>But our smart devices also have lots of sensors—for tracking motion, location, light, depth, biometrics and more. Vanukuru explores ways those sensors can be used to bring the immersive qualities of VR to everyday video calls.&nbsp;</span></p><p dir="ltr"><span>Vanukuru stated, “My hunch has been that we can do a lot more with devices that we all carry around, like phones and tablets. My work [aims] to maximize the potential of these devices for spatial collaboration in everyday contexts.”</span></p><p dir="ltr"><span>For example, imagine your car has broken down on the side of the road. You might call an expert to talk you through a possible solution, but if you don’t know much about what’s under the hood, you will likely be hard-pressed to make the fix. With Vanukuru’s technology, dubbed&nbsp;</span><a href="/atlas/shared-reality" rel="nofollow"><span>DualStream</span></a><span>, the caller can transmit a live 3D rendering of the car to an expert, who can then point to specific parts directly, improving the sense of shared presence over a standard video call.</span></p> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/2025-05/sharedRealityInfographic2.png?itok=GtmEWnv0" width="1500" height="913" alt="Infographic of DualStream"> </div> <p dir="ltr"><br><span>“His work shows that we do not need expensive, specialized hardware to experience meaningful, embodied collaboration. Instead, we can use the sensors already in our pockets to transform how we share and interact within remote spaces,” said Do.</span></p><p dir="ltr"><span><strong>The importance of partnership</strong></span></p><p dir="ltr"><span>This research has been supported in part by an ongoing partnership with&nbsp;</span><a href="https://www.ericsson.com/en/reports-and-papers" rel="nofollow"><span>Ericsson Research</span></a><span>, which explores at the forefront of information and communications technology.&nbsp;</span></p><p dir="ltr"><span>“A lot of this work has been helped by this active collaboration that we've had with Ericsson Research, both in Silicon Valley in California and with researchers in Sweden,” Vanukuru said. “For three years now we've had biweekly weekly meetings with them where they've been giving inputs on the work and how it might progress.”&nbsp;</span></p><p dir="ltr"><span>Professor Do elaborated on the importance of such relationships, saying, “Partnering with industry leaders like Ericsson Research is vital because it enables our academic prototypes, such as DualStream or Shared Reality, to be tested against the technical realities of global networking and communication standards. This collaboration has not only resulted in high-impact research on network-adaptive AR, but also directly contributed to international standards (like&nbsp;</span><a href="https://www.itu.int/rec/T-REC-P.1321-202510-P" rel="nofollow"><span>ITU-T P.1321</span></a><span>), ensuring our innovations have a clear pathway to real-world deployment.”</span></p><p dir="ltr"><span>Vanukuru concluded by noting, “Being at ATLAS has given me the space to question dominant narratives around what technology can or should be. It has also given me the freedom to use design as a means to explore alternate possibilities, and see what we can do with technologies that are already familiar to us and how we can use them to do more in the present.”</span></p><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title"><a href="https://rishivanukuru.com/cscw2026" rel="nofollow"><span>Studying Mobile Spatial Collaboration across Video Calls and Augmented Reality</span></a></div><div class="ucb-box-content"><p><strong>Authors</strong>: <span>Rishi Vanukuru, Krithik Ranjan, Ada Yi Zhao, David Lindero, Gunilla H. Berndtsson, Gregoire Phillips, Amy Banić, Mark D. Gross, Ellen Yi-Luen Do</span></p><p><span><strong>Abstract</strong>: Mobile video calls are widely used to share information about real-world objects and environments with remote collaborators. While these calls provide valuable visual context in real time, the experience of interacting with people and moving around a space is significantly reduced when compared to co-located conversations. Recent work has demonstrated the potential of Mobile Augmented Reality (AR) applications to enable more spatial forms of collaboration across distance. To better understand the dynamics of mobile AR collaboration and how this medium compares against the status quo, we conducted a comparative structured observation study to analyze people's perception of space and interaction with remote collaborators across mobile video calls and AR-based calls. Fourteen pairs of participants completed a spatial collaboration task using each medium. Through a mixed-methods analysis of session videos, transcripts, motion logs, post-task exercises, and interviews, we highlight how the choice of medium influences the roles and responsibilities that collaborators take on and the construction of a shared language for coordination. We discuss the importance of spatial reasoning with one's body, how video calls help participants "be on the same page" more directly, and how AR calls enable both onsite and remote collaborators to engage with the space and each other in ways that resemble in-person interaction. Our study offers a nuanced view of the benefits and limitations of both mediums, and we conclude with a discussion of design implications for future systems that integrate mobile video and AR to better support spatial collaboration in its many forms.</span></p></div></div></div></div> </div> </div> </div> </div> <div>ATLAS PhD researcher Rishi Vanukuru studies ways to make everyday video calls more tactile and immersive.</div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Wed, 01 Apr 2026 15:59:38 +0000 Michael Kwolek 5188 at /atlas Exploring the ethics of AI: Can we use tools like ChatGPT consciously? /atlas/exploring-ethics-ai-can-we-use-chatgpt-and-other-tools-consciously <span>Exploring the ethics of AI: Can we use tools like ChatGPT consciously?</span> <span><span>Michael Kwolek</span></span> <span><time datetime="2026-02-24T09:57:39-07:00" title="Tuesday, February 24, 2026 - 09:57">Tue, 02/24/2026 - 09:57</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/2026-02/AI%20Ethics%201.JPG?h=e70b5e05&amp;itok=hbjRIK1z" width="1200" height="800" alt="Nikolaus Klassen at the front of a classroom with a slide that says &quot;Core Problem: How can we trust AI?&quot;"> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/703"> Feature </a> <a href="/atlas/taxonomy/term/855"> Feature News </a> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/364" hreflang="en">CTD</a> <a href="/atlas/taxonomy/term/1181" hreflang="en">bsctd</a> <a href="/atlas/taxonomy/term/360" hreflang="en">ctd</a> <a href="/atlas/taxonomy/term/1269" hreflang="en">msctd</a> <a href="/atlas/taxonomy/term/771" hreflang="en">phd</a> </div> <a href="/atlas/michael-kwolek">Michael Kwolek</a> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div><p dir="ltr"><span>As adoption of AI tools speeds up on campuses worldwide, students, faculty, and staff may be tempted to simply adopt-and-go. But it pays to consider the ethical implications of how we approach such technologies.</span></p> <div class="align-right image_style-original_image_size"> <div class="imageMediaStyle original_image_size"> <img loading="lazy" src="/atlas/sites/default/files/styles/original_image_size/public/2025-02/nikolaus_klassen.jpg?itok=15udUfPb" width="200" height="200" alt="Profile of a white man with short brown hair and a beard. He is wearing glasses and a blue dress shirt."> </div> </div> <p dir="ltr"><a href="/atlas/nikolaus-klassen" rel="nofollow"><span>Nikolaus Klassen</span></a><span>, business analyst at Google, teaches Applied AI Ethics for undergraduate and graduate students at the ATLAS Institute. With a PhD in classics and work in data processing and reporting, Klassen’s career has zigzagged between the humanities and the tech world.</span></p><p dir="ltr"><span>We discussed the ethical implications of AI tools and how students are thinking about them. This conversation was lightly edited for space and clarity.</span></p><p dir="ltr"><span><strong>If you were to distill the concept of AI ethics to a few major themes in our current moment, what would they be?</strong></span></p><p dir="ltr"><span>I think AI ethics specifically—and tech ethics more generally speaking—is often presented as a trade-off: You can use this tool for free, but we'll invade your privacy. For me that's the core of the problem, because very often it's not easy to break out of this trade-off.&nbsp;</span></p><p dir="ltr"><span>Do you look at utilitarianism, at the consequences, or do you set up unbreakable rules? Again, it’s almost like a trade-off.&nbsp;</span></p><p dir="ltr"><span>So my core approach to AI ethics and tech ethics in general is: How can we ask better questions and find better frameworks that will bring us beyond this simple trade-off between the good and the bad?&nbsp;</span></p><p dir="ltr"><span>Is there a way to offer people better choices and to offer choices in a way that [helps us] make good decisions? Instead of letting our privacy be invaded all the time and giving away our data because the defaults are set up in a certain way, how can we dig deeper and find more root causes of bias in the data?&nbsp;</span></p><p dir="ltr"><span>For me, ethics is more about how can I use these frameworks to expose structural problems and maybe make them better? Alleviate the problems or solve them where possible, rather than just accept that they're part of this bad trade-off.</span></p><div class="ucb-box ucb-box-title-left ucb-box-alignment-right ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title">Key ethics concepts</div><div class="ucb-box-content"><ul><li dir="ltr"><span><strong>Utilitarianism</strong> - The theory that the most moral action is the one that maximizes good and minimizes suffering for the greatest number of people.</span></li><li dir="ltr"><span><strong>Deontology</strong> - The theory that there are absolute moral obligations that must be followed regardless of consequences, exceptions, or potential benefits.</span></li><li dir="ltr"><span><strong>Moral licensing</strong> - A phenomenon in which people justify an immoral action after having previously done something good.</span></li><li dir="ltr"><span><strong>Law of the instrument</strong> - A cognitive bias toward over-reliance on a familiar tool for solving problems, regardless of suitability.</span></li><li dir="ltr"><span><strong>Choice architecture</strong> - A deliberate design of a tool or environment that influences how people make decisions without directly restricting choice.</span></li></ul></div></div></div><p dir="ltr"><span><strong>Why do you think your AI Ethics class is so popular among ATLAS and non-ATLAS students?</strong></span></p><p dir="ltr"><span>I think students are pretty concerned about AI. Is it going to take away all the jobs? It seems to for entry-level jobs, so there is a direct impact. And I see students honestly grapple with how they should use AI in their own studies.</span></p><p dir="ltr"><span>People frame it as: Is AI my crutch or is it a good tool that I'm using?&nbsp;</span></p><p dir="ltr"><span>It's not like this is an abstract academic phenomenon. If you're going through your surroundings with open eyes, you can see bad impacts of unethical AI usage, so I think this is very concrete and applicable for students.&nbsp;</span></p><p dir="ltr"><span><strong>What do you hope students take away from spending a semester considering the ethical implications of AI technology?</strong></span></p><p dir="ltr"><span>For me it's really all about the questions—I want students to have a toolbox of questions they can ask and to teach them when they see a phenomenon not to just take it at face value. Be it a technology, an app, a use case, whatever their friends are using. To say, “Hold on a minute, let me ask some questions here,” and give them good questions to ask. To say, “How can I dive deeper into a problem?” and understand the root cause or the assumptions that are hidden here and sharpen these analytical tools to cut through the noise.&nbsp;</span></p><p dir="ltr"><span><strong>How do you think about AI in general? A tool? A platform? A way of life?</strong></span></p><p dir="ltr"><span>As humans, we experience these gateway transitions where we change something and then open up a new world. Agriculture enabled cities and civilizations and division of labor with all the bad and all the good [associated with that]. We suddenly could finance full-time poets and musicians and spend more resources on meaning making and culture.</span></p><p dir="ltr"><span>Then you have the mechanical engine and the revolution that came with it. We have a lot more mobility today. We don't have to work so hard. Our life expectancy has basically doubled since then. It has enabled all kinds of different ways of living.</span></p> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2026-02/AI%20Ethics%204.jpeg?itok=7sa7PxIX" width="375" height="281" alt="Nikolaus Klassen in front of a screen that says Purpose (How), Goal (What), Means (How)"> </div> </div> <p dir="ltr"><span>I think AI is probably going to be the same. The amount of information that we have in the world today is far beyond what humans can process. Because there's so much information around, it's hard to cut through it. For better or worse, we need technology to help us process it. We cannot do so on our own anymore. I think this will be the next gateway.&nbsp;</span></p><p dir="ltr"><span>Most likely we will go through a valley like we did after the agricultural revolution and the mechanical revolution with unemployment rising or people being more and more hooked on digital technology. I feel like this is happening whether we want that or not.</span></p><p dir="ltr"><span><strong>The speed of change feels unprecedented. How does ethics apply to a phenomenon that is evolving so quickly?</strong></span></p><p dir="ltr"><span>I don't think it's ever going to be too late to make AI more ethical. If you think about the industrial revolution, the life of workers got so much worse when they started to work in the factories than it was when they were working in the fields. It took 50 or 100 years or so to rectify that. And within that comparatively short time span, the life of workers was better than the life of farmers. And we probably have stronger social ethics today than we had in the 18th century, so I don't think it's impossible for AI to do that. I would expect it to happen.&nbsp;</span></p><p dir="ltr"><br><em><span><strong>Want to learn more? Check out our follow-up story </strong></span></em><a href="/atlas/using-ai-ethically-6-tips-incorporating-chatgpt-and-other-tools-how-we-learn-and-work" rel="nofollow"><em><span><strong>Using AI ethically: 6 tips for bringing AI tools into learning and work.</strong></span></em></a></p></div> </div> </div> </div> </div> <div>As tech advancements speed up, consider how best to incorporate AI tools at school and work.</div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Tue, 24 Feb 2026 16:57:39 +0000 Michael Kwolek 5173 at /atlas Minds in rhythm /atlas/minds-rhythm <span>Minds in rhythm</span> <span><span>Michael Kwolek</span></span> <span><time datetime="2025-11-11T09:33:16-07:00" title="Tuesday, November 11, 2025 - 09:33">Tue, 11/11/2025 - 09:33</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/2025-11/Brain%20Music%20String%20Quartet%202.JPG?h=82f92a78&amp;itok=-iLoo4fD" width="1200" height="800" alt="Violinists with EEG caps"> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/703"> Feature </a> <a href="/atlas/taxonomy/term/855"> Feature News </a> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/364" hreflang="en">CTD</a> <a href="/atlas/taxonomy/term/1464" hreflang="en">brainmusic</a> <a href="/atlas/taxonomy/term/771" hreflang="en">phd</a> <a href="/atlas/taxonomy/term/1426" hreflang="en">phd student</a> <a href="/atlas/taxonomy/term/773" hreflang="en">research</a> </div> <a href="/atlas/michael-kwolek">Michael Kwolek</a> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2025-11/Thiago%20Roque.png?itok=ILrvxSlD" width="375" height="592" alt="Thiago Roque"> </div> </div> <p dir="ltr"><span>Imagine the cacophony of a conversation in which everyone talks, listens and responds at the same time.&nbsp;</span></p><p dir="ltr"><span>Trained musicians performing together can make a similar set of sensory inputs and brain activity truly resonate. Though a feature of the human experience for thousands of years, interbrain synchronization when playing music is not well understood.</span></p><p dir="ltr"><span>As a member of the&nbsp;</span><a href="/atlas/brain-music-lab" rel="nofollow"><span>Brain Music Lab</span></a><span>, ATLAS PhD student&nbsp;</span><a href="/atlas/thiago-roque" rel="nofollow"><span>Thiago Roque</span></a><span> has developed novel techniques for studying these nuanced dynamics with the aim to expand our understanding not only of musical performance, but also of human-to-human collaboration and connection more broadly.</span></p><p dir="ltr"><span>In his teens, Roque fell in love with music while beginning to develop his engineering skills. “I always wanted to be an engineer because I wanted to understand how things work, mostly toys and mechanics, electrical stuff,” he said, “but at that point, I also wanted to understand music.”</span></p><p dir="ltr"><span>When he got his first electronic keyboard, he realized, “An electrical engineer designed this to make music, so I realized that I could connect both things.”&nbsp;</span></p><p dir="ltr"><span>After earning BS and MS degrees in electrical engineering at University of Campinas in Brazil, Roque came to study with&nbsp;</span><a href="/atlas/grace-leslie" rel="nofollow"><span>Grace Leslie</span></a><span> at Georgia Tech, then transferred to CU Ĵý when Leslie opened her Brain Music Lab in the ATLAS Institute.</span></p><p dir="ltr"><span>“Thiago has been a really integral part of the Brain Music Lab,” Leslie noted. “A lot of that has to do with his engineering background—it's rare to find graduate students who have the musical sophistication to be working on these projects and can rise to the occasion when it comes to developing custom technology for the research questions that we have.”</span></p><p dir="ltr"><span><strong>Studying brains in motion</strong></span></p><p dir="ltr"><span>Analyzing brain activity in moving bodies is surprisingly challenging—standard EEG data is captured in subjects who remain still.&nbsp;</span></p><p dir="ltr"><span>Roque has studied how dancers’ brains sync when they perform together, using his electrical engineering background to develop ways to improve the quality of EEG data in moving subjects.&nbsp;</span></p><p dir="ltr"><span>To compensate for all the action involved, he sewed motion sensors into the EEG caps and modified hardware to read neck and eye movement to improve data quality. This led to more ambitious plans with an even higher degree of difficulty.</span></p><p dir="ltr"><span><strong>The string ensemble experiment</strong></span></p><p dir="ltr"><span>Having dreamed for years of being able to analyze a string quartet performing a piece of music, Roque explained, “we needed all the equipment to be precisely synchronized, so we had to design this hardware that sends triggers and synchronizes everything. I designed and assembled the printed circuit boards myself.”</span></p><p dir="ltr"><span>He spent months incorporating off-the-shelf EEG equipment, accelerometers and other sensors with custom-designed components to normalize the data and sync it between all the musicians.</span></p><div class="row ucb-column-container"><div class="col ucb-column"> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/2025-11/Brain%20Music%20String%20Quartet%201.JPG?itok=18Cp8IB4" width="1500" height="1001" alt="string quartet with EEG monitors and researchers around them"> </div> </div><div class="col ucb-column"> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/2025-11/Brain%20Music%20String%20Quartet%202.JPG?itok=tipHYydB" width="1500" height="1001" alt="Violinists with EEG caps"> </div> </div><div class="col ucb-column"> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/2025-11/Brain%20Music%20String%20Quartet%207.JPG?itok=axCuYWbF" width="1500" height="1000" alt="string quartet with EEG caps listens to music with their eyes closed"> </div> </div></div><p dir="ltr"><br><span>The next step was finding a quartet willing to participate in the experiment. Luckily, CU Ĵý’s&nbsp;</span><a href="/music/" rel="nofollow"><span>College of Music</span></a><span>—across the street from the ATLAS Institute—is home to several student quartets, including the ensemble that ultimately agreed to participate.&nbsp;</span></p><p dir="ltr"><span>Roque said, “We wanted to work with students here because we know they will have regular rehearsals. They will have just met each other at the beginning of the semester, so they are new to it. We are planning to measure them at the end of the semester so we can see the progress, how they develop.” &nbsp;</span></p><div class="ucb-box ucb-box-title-left ucb-box-alignment-right ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title">The research team</div><div class="ucb-box-content"><p><span>This project has not been a solo gig.&nbsp;</span><a href="/atlas/daniel-ethridge" rel="nofollow"><span>Daniel Ethridge</span></a><span>,&nbsp;</span><a href="/atlas/daniel-llamas-maldonado" rel="nofollow"><span>Daniel Llamas Maldonado</span></a><span> and&nbsp;</span><a href="/atlas/sophia-mehdizadeh" rel="nofollow"><span>Sophia Mehdizadeh</span></a><span> from the Brain Music Lab—as well as several master’s and undergraduate students—have been instrumental in executing the string quartet research.</span></p></div></div></div><p dir="ltr"><span><strong>An interdisciplinary performance&nbsp;</strong></span></p><p dir="ltr"><span>For Roque, the ATLAS Institute offers several unique elements that make this type of research possible. “It's an interdisciplinary environment that fosters challenging research with high risks but potentially high payouts, and it's a very creative place,” he noted.&nbsp;</span></p><p dir="ltr"><span>“Thinking about the University of Colorado, I had this opportunity to enroll in this&nbsp;</span><a href="/ics/graduate-programs/cognitive-neuroscience-triple-phd" rel="nofollow"><span>triple PhD program</span></a><span>. I'm getting a PhD in creative technology and design, neuroscience and cognitive science.”&nbsp;</span></p><p dir="ltr"><span>Leslie explained how this research fits into the Brain Music Lab’s larger mission: “While we are focusing on technology and developing new technology and studying how humans interface with it, what sets us apart is our focus on the really human element to it.”</span></p><p dir="ltr"><span><strong>The next movement</strong></span></p><p dir="ltr"><span>Roque aims to continue studying this young quartet to determine if their brain activity syncs more thoroughly as they continue to perform together. He would also like to study graduate musicians and seasoned professionals to learn how interbrain coupling may change based on the experience level of the musicians.</span></p><div class="ucb-box ucb-box-title-left ucb-box-alignment-right ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title"><span>Expanding the scope</span></div><div class="ucb-box-content"><p><span>Brain Music Lab director, Grace Leslie, recently performed a solo improvisational piece,&nbsp;</span><a href="/atlas/inside-tank" rel="nofollow"><span>Inside the Tank</span></a><span>, in the B2 Black Box Theater, integrating EEG headset and body sensors.</span></p><p><span>The lab team also outfitted several audience members with EEG monitors, giving Roque additional data to study the physiological responses of those experiencing live music.</span></p></div></div></div><p dir="ltr"><span>Roque also looks forward to bringing this technology to the stage. Plans are in the works for a string quartet performance in the spring semester with a huge visualization of live physiological data to give the audience a sense of the musicians’ synchronization.</span></p><p dir="ltr"><span>“A lot of it is developing this technology that we hopefully can use in the future to continue to study musical group dynamics,” Leslie said, “but there's also this human-computer interaction application where he's done some of the foundational research to show that we can develop brain-computer interfaces that can be social.”</span></p><p dir="ltr"><span>This research may reveal insights as to how human connection and collaboration work. Over time, it could lead to tools and techniques to improve our ability to sync with each other when working on complex tasks—whether that means performing in a string quartet, playing a team sport or simply holding a nuanced conversation.</span></p> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/2025-11/Brain%20Music%20String%20Quartet%204.jpg?itok=5bpEe5cB" width="1500" height="844" alt="string quartet with EEG monitors and researchers around them"> </div> <p>&nbsp;</p></div> </div> </div> </div> </div> <div>ATLAS PhD student studies how brain activity syncs when musicians perform together.</div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Tue, 11 Nov 2025 16:33:16 +0000 Michael Kwolek 5152 at /atlas CU Ĵý graduate student named a Google PhD fellow /atlas/2025/10/27/cu-boulder-graduate-student-named-google-phd-fellow <span>CU Ĵý graduate student named a Google PhD fellow</span> <span><span>Michael Kwolek</span></span> <span><time datetime="2025-10-27T10:02:04-06:00" title="Monday, October 27, 2025 - 10:02">Mon, 10/27/2025 - 10:02</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/people/hye-young_jo.jpg?h=b48a80bf&amp;itok=EJYE0kLu" width="1200" height="800" alt> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/703"> Feature </a> <a href="/atlas/taxonomy/term/855"> Feature News </a> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/771" hreflang="en">phd</a> <a href="/atlas/taxonomy/term/1426" hreflang="en">phd student</a> <a href="/atlas/taxonomy/term/1531" hreflang="en">programmable</a> <a href="/atlas/taxonomy/term/773" hreflang="en">research</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> </div> </div> </div> </div> <div>Hye-Young Jo of computer science and the ATLAS Institute will be using the funding to research human-computer interactions.</div> <script> window.location.href = `/graduateschool/2025/10/24/cu-boulder-graduate-student-named-google-phd-fellow`; </script> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Mon, 27 Oct 2025 16:02:04 +0000 Michael Kwolek 5150 at /atlas Building robots, building connections /atlas/building-robots-building-connections <span>Building robots, building connections</span> <span><span>Michael Kwolek</span></span> <span><time datetime="2025-10-23T15:41:53-06:00" title="Thursday, October 23, 2025 - 15:41">Thu, 10/23/2025 - 15:41</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/2025-10/Casey%20Hunt%20Lego%207.JPG?h=82f92a78&amp;itok=oQvcfqOX" width="1200" height="800" alt="Lego airplane robot with tablet controller"> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/703"> Feature </a> <a href="/atlas/taxonomy/term/855"> Feature News </a> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/396" hreflang="en">ACME</a> <a href="/atlas/taxonomy/term/364" hreflang="en">CTD</a> <a href="/atlas/taxonomy/term/360" hreflang="en">ctd</a> <a href="/atlas/taxonomy/term/771" hreflang="en">phd</a> <a href="/atlas/taxonomy/term/1426" hreflang="en">phd student</a> <a href="/atlas/taxonomy/term/374" hreflang="en">phdstudent</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div><p dir="ltr"><span>On a Tuesday afternoon at a Denver public school, a group of elementary students gather around tables piled with Lego bricks, laughing and chatting as they carefully follow instructions to assemble their creations. A few minutes later, they’re chasing a small robot car around the classroom, laughing as it bumps along the floor.</span></p><p dir="ltr"><span>Scenes like this are familiar to&nbsp;</span><a href="/atlas/casey-hunt" rel="nofollow"><span>Casey Hunt</span></a><span>, a PhD candidate at the ATLAS Institute. Each week, Hunt visits four Denver public schools as part of a collaboration with&nbsp;</span><a href="https://www.i2li.com/" rel="nofollow"><span>Inspire to Learn and Imagine</span></a><span>, helping K–5 students explore engineering and coding through Lego robotics.</span></p><p dir="ltr"><span>The after-school program uses the Lego WeDo 2.0 ecosystem—a kid-friendly robotics kit that empowers young learners to build moving creations and program them with simple code. “The goal isn’t just to teach them mechanics or coding, it’s to give them space to build, test and problem-solve together,” Hunt explained. “They take a lot of ownership over their creations, and that’s really fun to watch.”</span></p><p dir="ltr"><span>Hunt facilitates each club session, helping students work through the weekly project, teaching basic engineering concepts and encouraging teamwork. All four schools tackle the same project each week, but students always find ways to make it their own—like the pair who built a sidecar for their minifigure passengers, then raced it gleefully across the library.</span></p><p dir="ltr"><span>“It’s so fun to see them take pride in their creations,” Hunt said. “They find ways to make each build reflect their personalities or friendships, and I love watching them put their own spin on the designs.”</span></p><div class="row ucb-column-container"><div class="col ucb-column"> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/2025-10/Casey%20Hunt%20Lego%203.JPG?itok=6iMUKVtQ" width="1500" height="1001" alt="Lego robot airplane with tablet controller"> </div> </div><div class="col ucb-column"> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/2025-10/Casey%20Hunt%20Lego%206.JPG?itok=zRlQbR0S" width="1500" height="1001" alt="Lego robot airplane in motion with tablet controller"> </div> </div></div><p dir="ltr"><br><span>Beyond the joy of seeing students bring their ideas to life, the program aligns closely with Hunt’s academic pursuit. Her research focuses on how materials can teach people through making, drawing on constructionist learning theories. “I’m interested in how these ideas from education can be adapted to participatory design, building with communities,” Hunt said. “In Lego club, I get to watch how kids naturally negotiate, share ideas and make design decisions together—it’s a different context, but very similar to the collaboration I study.”</span></p><p dir="ltr"><span>Hunt reflects on how these young learners engage with core STEM skills: reading and following design instructions, iterating when things don’t work and collaborating with peers to solve problems. “Their approach is actually a lot like my undergraduate students, just at an age-appropriate level,” she noted.</span></p><p dir="ltr"><span>For ATLAS, programs like this reflect a broader commitment to community engagement and inclusive STEM education. The institute’s partnership with Inspire to Learn and Imagine extends its impact beyond the university—fostering creativity, curiosity and confidence in the next generation of makers.&nbsp;</span></p><p dir="ltr"><span>By connecting university researchers with local classrooms, outreach efforts like the Lego club not only support young learners but also give graduate students meaningful teaching and mentorship experiences outside the lab.</span></p><p dir="ltr"><span>“This kind of work shows how our research and expertise can ripple outward,” Hunt said. “It’s a reminder that what we study in the lab connects to real people—and real joy—in the community.”</span></p> <div class="align-center image_style-medium_750px_50_display_size_"> <div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/2025-10/Casey%20Hunt%20Lego%202.jpeg?itok=6QN2pair" width="750" height="422" alt="Lego robot airplane with tablet controller"> </div> </div> <p>&nbsp;</p></div> </div> </div> </div> </div> <div>ATLAS PhD candidate Casey Hunt brings STEM learning to local classrooms with Lego robotics.</div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Thu, 23 Oct 2025 21:41:53 +0000 Michael Kwolek 5149 at /atlas Minority Report-inspired interface allows us to explore time in new ways /atlas/minority-report-inspired-interface-allows-us-explore-time-new-ways <span>Minority Report-inspired interface allows us to explore time in new ways</span> <span><span>Michael Kwolek</span></span> <span><time datetime="2025-09-26T08:48:13-06:00" title="Friday, September 26, 2025 - 08:48">Fri, 09/26/2025 - 08:48</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/2025-09/Proteus%204%20small.jpeg?h=82f92a78&amp;itok=7N7ZG_V5" width="1200" height="800" alt="People standing in a dark theater with various time lapse videos projected around them"> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/703"> Feature </a> <a href="/atlas/taxonomy/term/855"> Feature News </a> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/396" hreflang="en">ACME</a> <a href="/atlas/taxonomy/term/1097" hreflang="en">B2</a> <a href="/atlas/taxonomy/term/771" hreflang="en">phd</a> <a href="/atlas/taxonomy/term/1426" hreflang="en">phd student</a> <a href="/atlas/taxonomy/term/773" hreflang="en">research</a> </div> <a href="/atlas/michael-kwolek">Michael Kwolek</a> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div><p dir="ltr"><span>Imagine a scene—a bird feeder on a summer afternoon, the dark of night descending over the Flatirons, a fall day on a university campus. Now imagine moving backwards and forwards through time on a single aspect of that setting while everything else remains. One ATLAS engineer is building technology that lets us experience multiple time scales all at once.</span></p><div class="ucb-box ucb-box-title-center ucb-box-alignment-right ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title">The Proteus Team</div><div class="ucb-box-content"><p><em><span>David Hunter developed Proteus with expertise from ACME Lab members </span></em><a href="/atlas/suibi-che-chuan-weng" data-entity-type="external" rel="nofollow"><em><span>Suibi Weng</span></em></a><em><span>, </span></em><a href="/atlas/rishi-vanukuru" data-entity-type="external" rel="nofollow"><em><span>Rishi Vanukuru</span></em></a><em><span>, </span></em><a href="/atlas/anika-mahajan" data-entity-type="external" rel="nofollow"><em><span>Annika Mahajan</span></em></a><em><span>, </span></em><a href="/atlas/yi-ada-zhao" data-entity-type="external" rel="nofollow"><em><span>Ada Zhao</span></em></a><em><span> and </span></em><a href="/atlas/shih-yu-leo-ma" data-entity-type="external" rel="nofollow"><em><span>Leo Ma</span></em></a><em><span>, and advising from professor and lab director </span></em><a href="/atlas/ellen-yi-luen-do" data-entity-type="external" rel="nofollow"><em><span>Ellen Do</span></em></a><em><span>.&nbsp;</span></em></p><p><a href="/atlas/brad-gallagher-0" data-entity-type="external" rel="nofollow"><em><span>Brad Gallagher</span></em></a><em><span> and </span></em><a href="/atlas/chris-petillo" data-entity-type="external" rel="nofollow"><em><span>Chris Petillo</span></em></a><em><span> in the B2 Center for Media, Arts and Performance provided critical technical support to make the project come alive in the B2 Black Box Studio.</span></em></p></div></div></div><p dir="ltr"><span>“Proteus: Spatiotemporal Manipulations” by </span><a href="/atlas/david-hunter" data-entity-type="external" rel="nofollow"><span>David Hunter</span></a><span>, ATLAS PhD student, in collaboration with his ACME Lab colleagues, allows people to simultaneously observe different moments in time through a full-scale interactive experience combining video projection, motion capture, audio and cooperative elements.&nbsp;</span></p><p dir="ltr"><span>The project was shown through the creative residency program in the&nbsp;</span><a href="/atlas/b2-center-media-arts-performance" rel="nofollow"><span>B2 Center for Media, Art and Performance</span></a><span> at the Roser ATLAS Center. Housed in the B2 Black Box Studio, the project team used 270-degree video projections, a spatial audio array and motion capture technology, creating an often larger-than-life way to explore many different time scales at once. Simultaneous projections highlighted the lifecycle of a bacteria in a petri dish, a day in the life of a street corner on campus, and weather patterns at a global scale among other vignettes.</span></p><p dir="ltr"><span>This tangible manipulation of time within a space can feel disorienting at first. It takes a while to adjust to what is happening, a unique sensation that has an expansive, almost psychedelic quality. But it may also have practical applications.</span></p><p dir="ltr"><span>We spoke to Hunter about the inspiration behind Proteus, possible use cases and what comes next.&nbsp;</span></p><p dir="ltr"><em><span>This Q&amp;A has been lightly edited for length and clarity.</span></em></p> <div class="align-right image_style-medium_750px_50_display_size_"> <div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/2025-09/Proteus%204%20small.jpeg?itok=qsCGqivd" width="750" height="500" alt="People standing in a dark theater with various time lapse videos projected around them"> </div> <span class="media-image-caption"> <p><em>Several people can explore different moments in time simultaneously.</em></p> </span> </div> <p dir="ltr"><span><strong>Tell us about the inspiration for Proteus.</strong></span></p><p dir="ltr"><span>There are scenes and settings where you want to see a place or situation at two distinct time frames, and for that comparison to not necessarily be hard-edged or side by side. You want it to be interpolated through time, so you can see patterns of change in space over that time.&nbsp;</span></p><p dir="ltr"><span><strong>Describe the early iterations of this project.</strong></span></p><p dir="ltr"><span>It was originally a tabletop setup with projection over small robots, and you could manipulate the robots to produce similar kinds of effects. There was a version running with a camera giving you a live video feed, but we switched it to curated videos as it was easier to understand what was happening with time manipulation. You're potentially making quite a confusing image for yourself, so the robots gave you something tangible to hold on to.&nbsp;</span></p><p dir="ltr"><span><strong>How did it evolve into the large-scale installation it is now?</strong></span></p><p dir="ltr"><span>We thought it would be interesting to see this at a really large scale in the B2, and the creative residencies made that possible. That's when we moved away from robots and it was like, “Well, how would you control it in this sort of space?”&nbsp;</span></p><p dir="ltr"><span>I took a projection mapping course last semester and worked on a large-scale projection, but then we changed it to hand interaction—gesture-based in the air, kind of like “Minority Report.”&nbsp;</span></p> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/2025-09/Proteus%201%20small.jpg?itok=FAO84sF0" width="1500" height="1001" alt="people in a dark theater with a huge projection of space around them"> </div> <span class="media-image-caption"> <p><em>As you closer or farther from the screen, you change the time scale of part of the scene.</em></p> </span> <p dir="ltr"><span><strong>How do you describe what takes place when people interact with Proteus?</strong></span></p><p dir="ltr"><span>The key is interaction—people can actually control the time lapse. Usually, time lapses are linear, not two dimensional, and we don't have control over them. Here, you can focus on what interests you across different time periods, or hold two points in time side by side to see patterns and relationships as they change across space and time. This also enables multiple visitors to find the things they are interested in; there isn't one controller of the scene, it is collaborative.</span></p><p dir="ltr"><span><strong>What are some of the use cases you’ve thought about for this technology?</strong></span></p><p dir="ltr"><span>Anything with a geospatial component—a complex scene where many things are happening at once. You might want to keep track of something happening in the past while still tracking something else happening at another time.&nbsp;</span></p><p dir="ltr"><span>You can use these portals to freeze multiple bits of action or set them up to visualize where things have gone at different points in time and space.&nbsp;</span></p><p dir="ltr"><span>It's always been about collaboration—situation awareness where lots of people are trying to interrogate one image and see what everyone else is doing at the same time.&nbsp;</span></p><p dir="ltr"><span>Then there’s film analysis: Can we put in a whole movie and perhaps you can find interesting relationships and compositions around that?&nbsp;This could be a fun way to spatially explore a narrative, too.</span></p><p dir="ltr"><span>We're also looking at how it could be used for mockup design. Let's say you're prototyping an app and you have 50 different variations. You could collapse those all into one space, interrogate them through “time,” then mix and match different portions of your designs to come up with new combinations. It also works with volumetric images like body scans, where we swap time for depth.</span></p><p dir="ltr"><span><strong>What are the creative influences that drove the visual style of the piece?&nbsp;</strong></span></p><p dir="ltr"><span>I've long been interested in time lapses, like skateboard photography where multiple snapshots are overlaid on the same space as a single image.</span></p><p dir="ltr"><span>There's all this work by Muybridge and Marey, who invented chronophotography. That's how they worked out that horses leave the ground while they run.&nbsp;</span></p><p dir="ltr"><span>David Hockney did a ton of Polaroid work. There's a famous one of people playing Scrabble, shot from his perspective. All these different Polaroids are stuck down next to each other, not as a true representation of space but as a way of capturing time within that space—breaking the unity of the image.&nbsp;</span></p><p dir="ltr"><span>Khronos Projector by Alvaro Cassinelli kicked off this research sprint and prompted me to look back at my interest in time and photography.</span></p><div class="row ucb-column-container"><div class="col ucb-column"> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/2025-09/Proteus%202%20small.jpg?itok=ydo01cdB" width="1500" height="1001" alt="Wrap-around screen projection various images"> </div> <span class="media-image-caption"> <p><em>Several time lapse videos are projected simultaneously on the Black Box Studio's 270-degree screen.</em></p> </span> </div><div class="col ucb-column"> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/2025-09/Proteus%203%20small.jpg?itok=jnFoaYNr" width="1500" height="1001" alt="Proteus controllers"> </div> <span class="media-image-caption"> <p><em>Proteus is controlled with an app on a mobile phone modified to work with motion capture.</em></p> </span> </div></div><p dir="ltr"><span><strong>It does force your brain to work in a way that it is not used to, which is a really cool thing to happen in a creative sense but also in a technical sense.</strong></span></p><p dir="ltr"><span>We aren't used to seeing anything with non-uniform time. Whenever we're watching a video, we want to find a point in the video, then we see the whole image rewind or fast forward. Of course that makes sense in a lot of situations, but there could be interesting use-cases for interactive non-uniform time.</span></p><p dir="ltr"><span><strong>What makes ATLAS an ideal place for this type of research?</strong></span></p><p dir="ltr"><span>There's all the people, whether it's research faculty who are interested in asking questions like, “How can we make a novel system or improve research that's going on in this area?” Or it's super strong technical expertise, which is like, “Let's have a go at making this work in a projection environment.”</span></p><p dir="ltr"><span><strong>What’s next for the Proteus project?</strong></span></p><p dir="ltr"><span>At the moment, I can only compare by changing the time on a region of space and I can compare a region of space against another region at different times. But it might be interesting to be able to break the image and say, “Actually, I want to clone this region and see it from a different time period.” Can I reconstitute the image in some way?</span></p><div class="row ucb-column-container"><div class="col ucb-column"><div class="ucb-box ucb-box-title-left ucb-box-alignment-none ucb-box-style-fill ucb-box-theme-lightgray"><div class="ucb-box-inner"><div class="ucb-box-title">Experience Proteus during <a href="/researchinnovation/week" data-entity-type="external" rel="nofollow">Research &amp; Innovation Week</a></div><div class="ucb-box-content"><p><span>Proteus will be running in the B2 Black Box Studio as part of:&nbsp;</span><br><br><a href="/atlas/research-open-labs-2025" rel="nofollow"><span><strong>ATLAS Research Open Labs</strong></span></a><br><span>Roser ATLAS Center</span><br><span>October 10, 2025</span><br><span>3-5pm</span><br><span>FREE, no registration needed</span></p></div></div></div></div><div class="col ucb-column"><p>&nbsp;</p></div></div></div> </div> </div> </div> </div> <div>ATLAS PhD student David Hunter researches novel ways to interact with different moments in time across a single video stream.</div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Fri, 26 Sep 2025 14:48:13 +0000 Michael Kwolek 5139 at /atlas New research explores tinkering as a key classroom learning method /atlas/new-research-explores-tinkering-key-classroom-learning-method <span>New research explores tinkering as a key classroom learning method</span> <span><span>Michael Kwolek</span></span> <span><time datetime="2025-07-16T10:21:34-06:00" title="Wednesday, July 16, 2025 - 10:21">Wed, 07/16/2025 - 10:21</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/atlas/sites/default/files/styles/focal_image_wide/public/2025-07/Ranjan%20cartoonimator.jpg?h=71976bb4&amp;itok=lLOFZRwo" width="1200" height="800" alt="Kirthik Ranjan presents Cartoonimator"> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/atlas/taxonomy/term/703"> Feature </a> <a href="/atlas/taxonomy/term/855"> Feature News </a> <a href="/atlas/taxonomy/term/144"> News </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/atlas/taxonomy/term/396" hreflang="en">ACME</a> <a href="/atlas/taxonomy/term/771" hreflang="en">phd</a> <a href="/atlas/taxonomy/term/1426" hreflang="en">phd student</a> <a href="/atlas/taxonomy/term/773" hreflang="en">research</a> </div> <a href="/atlas/michael-kwolek">Michael Kwolek</a> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default"> <div class="ucb-article-text" itemprop="articleBody"> <div><p dir="ltr"><span>When kids tinker in the classroom, they get to build many useful skills from computing to collaboration to creativity and more.&nbsp;</span></p> <div class="align-right image_style-small_500px_25_display_size_"> <div class="imageMediaStyle small_500px_25_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/small_500px_25_display_size_/public/2025-07/Ranjan%20cartoonimator.jpg?itok=6ghrbn_w" width="375" height="281" alt="Kirthik Ranjan presents Cartoonimator"> </div> </div> <p dir="ltr"><a href="/atlas/krithik-ranjan" rel="nofollow"><span>Krithik Ranjan</span></a><span>, PhD student and member of the&nbsp;</span><a href="/atlas/acme-lab" rel="nofollow"><span>ACME Lab</span></a><span>, studies low-cost forms of human-computer interaction that enable more people to explore their creativity through technology. And tinkering plays a big part in that.</span></p><p dir="ltr"><span>Ranjan presented his work at&nbsp;</span><a href="https://constructionism2025.inf.ethz.ch/" rel="nofollow"><span>Constructionism 2025</span></a><span> conference in Zurich, Switzerland, which explores how constructionist ideas can inspire advancements in learning technologies and methodologies. He filled us in on what he presented.</span></p><p dir="ltr"><span><strong>Tell us about your research focus.</strong></span></p><p dir="ltr"><span>I've been trying to build ways for people to create with technology in a more open-ended, tinkering-friendly way. Tinkering is a way to learn where you can explore, you can experiment, you can playfully interact with things to learn a concept, whether it is computer science, physics, astronomy or anything like that.</span></p><p dir="ltr"><span><strong>Can you describe the intention behind your paper on “</strong></span><a href="https://constructionism.oapublishing.ch/index.php/con/article/view/26" rel="nofollow"><span><strong>The Design Space of Tangible Interfaces for Computational Tinkerability</strong></span></a><span><strong>”?</strong></span></p><p dir="ltr"><span>There are two elements to it. One is the tangible side where the idea is that you're interacting with computational elements in the physical space, either stuff like paper or robots or different components that you can put together. And the other aspect is computational tinkerability, that playful open-ended aspect about creating something computationally.</span></p><p dir="ltr"><span>I want to understand how people have previously developed design spaces, which is this concept of a framework to understand what people have done, what it means, and how we can analyze and categorize different types of projects in that space. I reviewed 33 different projects to figure out: What are kids tinkering with? What are children making? And how are they making it?</span></p><p dir="ltr"><span>This project was from the perspective of a designer to inform future designers who are going to create such interfaces and projects.</span></p><p dir="ltr"><span><strong>What did you discover in conducting this research?</strong></span></p><p dir="ltr"><span>We figured out there is a range of how tinkerable or how expressive an interface can be, so we try to categorize that based on a “spectrum of tinkerability.”&nbsp;</span></p><p dir="ltr"><span>The other important takeaway is the idea of expanding beyond code. There's so much work, both commercially and in research, around enabling students to code. But a lot of researchers also found that this line-by-line type of programming is also a bit discouraging to students from underrepresented groups. So there's a lot of work in expanding the ways you can create with computers to not just rewrite lines of code to program or make a game or make a 3D model. But more diverse ways that suit different interests.&nbsp;</span></p> <div class="imageMediaStyle large_image_style"> <img loading="lazy" src="/atlas/sites/default/files/styles/large_image_style/public/2025-07/tinkerability%20ranjan%20spectrum.jpeg?itok=W_xwSrPw" width="1500" height="1469" alt="Spectrum of Tinkerability chart"> </div> <p dir="ltr"><span><strong>Who might be the audience for this research and what might they do with it?</strong></span></p><p dir="ltr"><span>The goal was to categorize this space so people can refer to it and design based on that. The audience is other researchers and designers of interfaces for learning with computers. Based on the implications, they can better design ways that students learn by making [tools] more expressive, more open-ended, learner-driven, and catering to different interests instead of just code or just one type of way to interact.&nbsp;</span></p><p dir="ltr"><span><strong>A lot of your work is focused on using simple materials that are more accessible to students all over the world. How might this research help educators expand the tools they have access to for students?</strong></span></p><p dir="ltr"><span>In practical situations like classrooms and formal learning centers, there are always constraints with resources, with the number of people, with the kind of things you can get access to. And quite often we might find that projects, interfaces and tools in the market are usually one-off and they are a couple hundred dollars or more. So I was trying to look at these projects in terms of the kind of materials they use and how they enable people to interact with the material.</span></p><p dir="ltr"><span>There are some projects like [ATLAS PhD] Ruhan Yang's&nbsp;</span><a href="/atlas/pabo-bot-paper-box-robots-everyone" rel="nofollow"><span>Paper Robots</span></a><span> and a couple other projects that we looked at where the focus was DIY-based interfaces that educators can fabricate themselves for their classrooms. These projects stressed on publishing the plans and instructables and stuff like that online so that anybody can use them to build these interactive interfaces themselves.</span></p><p dir="ltr"><span>And part of this was also using platforms that are already available. Arduino, Microbit and Raspberry Pi are commonly used electronic platforms in education for many different purposes. There's a way to make these interfaces more accessible if you use those existing platforms instead of making custom electronics.</span></p> <div class="align-right image_style-medium_750px_50_display_size_"> <div class="imageMediaStyle medium_750px_50_display_size_"> <img loading="lazy" src="/atlas/sites/default/files/styles/medium_750px_50_display_size_/public/article-image/smart_cartoonimator.jpg?itok=gz074D4z" width="750" height="534" alt="Cartoonimator key frame components and smartphone app"> </div> </div> <p dir="ltr"><span><strong>How does a student who uses your&nbsp;</strong></span><a href="/atlas/cartoonimator" rel="nofollow"><span><strong>Cartoonimator</strong></span></a><span><strong> tool, for example, learn in the process of figuring out how to use and then make animations?</strong></span></p><p dir="ltr"><span>This idea of tinkering and learning by making is based on these learning philosophies of constructionism. The idea is that you're learning by building artifacts, building mental models yourself instead of being instructed by somebody else.</span></p><p dir="ltr"><span>A big part is the idea of being stuck and then trying to work through the problem, trying to figure out what's wrong, what needs to change and get something working. This way of learning is focused on the learner's motivation.</span></p><p dir="ltr"><span><strong>What's next for this research?</strong></span></p><p dir="ltr"><span>Cartoonimator is one example where I looked at these principles about expanding beyond code and working with more accessible materials to build an interface that's open ended and tinkering-friendly for learning something like animation.</span></p><p dir="ltr"><span>I'm looking further at how we can engage students with physical computing using paper, because that is more accessible, easier to expand on and gives you this space of creative exploration that you may not usually have with devices.&nbsp;</span></p><p dir="ltr"><span>If you're new with technology, you might be afraid of breaking something apart, but that's really a core part of tinkering, so I'm looking at how paper-based interfaces can foster the idea.</span></p></div> </div> </div> </div> </div> <div>PhD student Krithik Ranjan analyzed 33 student learning tools and developed a “spectrum of tinkerability” that offers designers new ways to think about teaching computational skills.</div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Wed, 16 Jul 2025 16:21:34 +0000 Michael Kwolek 5102 at /atlas